![]() ![]() As far as I've seen from playing the game recently on my dad's account, these animations are still in the game and still very irritating. It's downright frustrating to be in the midst of a gun battle with an enemy in multiplayer, and then a friendly soldier throws ammo at you, causing your arm to fly up in front of your face, obscuring your sights right before you die. ![]() After only a couple of hours playing the initial closed beta, I became frustrated with the animations for entering and exiting vehicles, opening doors, picking up ammo, and many other actions-some of which occur without any action on the player's part. I already mentioned that cinematic immersion was a priority for Battlefront and the current Battlefield title, but let me elaborate further: Visual polish, impressive cinematic set pieces, narrated menus, fleshed out player animations for nearly every in-game action, exciting new graphical features like RTX ray tracing, visual character customization, campaign missions, and narrative-based multiplayer content (operations) add absolutely nothing to the basic Battlefield experience and introduce needless tedium. Ultimately the thread that runs through Battlefront 1 and 2, as well as Battlefield 1 and 5, is that everything seems to be designed for mass appeal over lifespan-sustaining substance. To bring in a new audience of lowest common denominators with disposable income, DICE made numerous changes to its balance formula since previous installments namely, weapons had enlarged cones of fire, time to kill was pretty long, weapons were turned into powerups instead of staying physical vehicles like they were in Battlefield 4 or the original Battlefront games, and the maps became simplified and more gimmick-centric (this applies to Battlefield 4 as well, but I think all BF games before that had pretty solid map design.) Everything that made Battlefield an engaging and visceral, skill-based experience was traded for the casual-friendly approach taken for Battlefront in which cinematic immersion was prioritized over satisfying gameplay mechanics. Battlefield was irrevocably lost after DICE's Star Wars Battlefront proved to be successful. ![]()
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